
In my previous series of columns, we moved an existing ISO-C++ application to the Microsoft® .NET Framework incrementally, illustrating the interoperability features of C++/CLI, and highlighting differences in the C++ and .NET object models. In this next series of columns, we’ll explore using C++/CLI as a purely .NET-compliant language. The application, for reasons that will soon become apparent, is code-named EEK! Because I am currently spending most of my time working on the server side of MMOGs (Massive Multiplayer Online Games), EEK! draws from certain aspects of that domain, although simplified to accommodate the limited bandwidth of a ..
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