Search - Articles
DevASP.NET for ASP.NET, VB.NET, XML and C# (C-Sharp) Developers Monday, May 22, 2017

Dev Articles
Search Directory
ASP.NET
VB.Net
C-Sharp
SQL Server
 


Home > Search > Articles & Samples > C-Sharp > Object Oriented Programming
Using the Raw Input API to Process Joystick Input    Version: 0.00       Price: $0.00   
Total Hits: 261  |  Today: 0 Author: Alexander Böcken       Rating:  
Read Reviews | Write Review | Your Rating: 

Microsoft discourages the use of DirectInput for keyboard and mouse input in games, but it is still recommended to process data from a legacy joystick, or other game controller. New applications should use the Raw Input API, i.e. to take advantage of computer mice generating data at 800 DPI or even more. Additionally, Microsoft introduced XInput to allow applications to receive input from the Xbox 360 Controller. Hence, game developers have to cope with up to three different APIs when designing their input system.


What's New at DevASP.Net
04/23  A Debug Stopwatch
04/23  The virtual bool bug
04/23  Application.EnableVisualStyles Bu..
04/23  The Process Async Reader Bug
04/23  Load a DBF into a DataTable
04/23  Weird Error: Unable to Validate D..
04/23  ASP.NET and jQuery to the Max
04/23  Fixing Error: "SetConfigurationSe..
04/23  Generics in .NET
04/23  Builder Design Pattern
04/23  Abstract Factory Design Pattern
04/23  Prototype Design Pattern
04/23  Bridge Design Pattern
04/23  Composite Design Pattern
04/23  Decorator Design Pattern
04/23  Validation in .NET Framework 4
04/23  Windows Phone 7: How to Encrypt C..
04/23  Text box to accept only number
04/23  Using the Raw Input API to Proces..
04/23  Study EVM (Earned Value Managemen..

DevASP.Net - Disclaimer - Privacy
© 2002-2010 DevASP.net