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Fast interoperability of 2D shapes between 3D applications and your software  Version: 0.00     Price: $0.00  
Total Hits: 33  |  Today: 0Author: Inaki Ayucar      Rating:  
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Wikipedia says that interoperability is “a property referring to the ability of diverse systems and organizations to work together (inter-operate)”. Regarding software, it says that interoperability is “the capability of different programs to exchange data via a common set of exchange formats”. This has always been a problem, specially when talking about software that manages 3D or 2D information, due to the volume and diversity of the information to be exchanged....

3D Graphics - Cube with Shading  Version: 0.00     Price: $0.00  
Total Hits: 58  |  Today: 0Author: VCSKicks      Rating:  
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Based on the original Euler Rotation article, it’s time to revisit the 3D graphics GDI+ world. In the last article, we discussed the fundamentals for drawing a simple cube shape on a two-dimensional bitmap surface. Now, it’s time to take it up a notch. We are going to draw a cube with shaded sides, and we are going to find a way around the pesky Gimbal Lock problem....

3D Bar Chart  Version: 0.00     Price: $0.00  
Total Hits: 39  |  Today: 0Author: MJDamron      Rating:  
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Currently, l am in Virginia. Cramped up in this tiny nom with my old laptop. I only dare to install Windows 98 on it - which means I only had the .Net Framework to work with. A week ago at work, I noticed my 3D Pie Chart had been published I soon ventured out to see how difficult it would be to do a 3D bar chart. I did some test projects which are available above. I took an old VS.NET project and stripped it down so I could easily use it as a template. The projects' images or charts looked sweet...

MFC D3D Application - Direct3D Tutorial Part III  Version: 0.00     Price: $0.00  
Total Hits: 40  |  Today: 0Author: Tor2k      Rating:  
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Finally, the long awaited Part III of the custom Direct3D framework and 3D tutorial, encapsulated in class CXD3D. In Part I we covered some 3D concepts, some Direct3D architecture and the enumeration object; you'll also find the demo project there. In Part II we covered the selection of 3D settings from the enumeration objects and the rendering loop. In this issue, we'll cover coordinate spaces and transformations from one to another, along with the actual geometrical data placeholders or buffer...

2D Polygon Collision Detection  Version: 0.00     Price: $0.00  
Total Hits: 67  |  Today: 0Author: Laurent Cozic      Rating:  
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This article describes how to detect the collision between two moving (2D) polygons. It's not the first tutorial on the topic, however, the tutorials on the net tend to be a bit too complex for a relatively simple problem. The source codes I could find also had too many abbreviations that I don't get, or were crippled with C optimizations. So here, I'll try to keep it as simple as possible. In any case, it should be possible to include the functions presented here to your C# projects quite strai...

Managed Extensions: Using GDI+ to Draw 3D Text     
Total Hits: 63  |  Today: 0Author: Tom Archer - MSFT      Rating:  
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Welcome to this week's installment of .NET Tips & Techniques! Each week, award-winning Architect and Lead Programmer Tom Archer demonstrates how to perform a practical .NET programming task using either C# or Managed C++ Extensions....

2D & 3D Visualization Techniques for Geo-Referenced Images     
Total Hits: 72  |  Today: 0Author: Andy McGovern      Rating:  
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Geo-referenced images are regular map images, aerial photos, or satellite imagery with geographic referencing information embedded within them or contained within an external file. They are used for a variety of purposes, such as planning, navigation, and so forth. A common format for geo-images is GeoTIFF. GeoTIFF images are just regular TIFF (tagged image file format) images with some additional tags embedded within the file. There are other geo-image formats: Sometimes, JPEG images come with ...

D3DXQUATERNION-Based Camera for Flight Simulations     
Total Hits: 65  |  Today: 0Author: Ejaz Anwer      Rating:  
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CCamera is a DirectX Quaternion-based camera class for flight simulations. If you don't know what Quaternion is and why to use it, then I would recommed to go through http://www.cprogramming.com/tutorial/3d/quaternions.html so that you can have a good idea what a Quaternion really is....

How to: Animate a 3-D Rotation Using Quaternions     
Total Hits: 57  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to animate a rotation of a 3-D object using quaternions. The code below shows a QuaternionRotation3D used as the value for the Rotation property of a RotateTransform3D....

How to: Animate 3-D Translations     
Total Hits: 39  |  Today: 0Author: Microsoft Corporation      Rating:  
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This topic demonstrates how to animate a translation transformation set on a 3-D model. The code below shows the application of a TranslateTransform3D object to the Transform property of a GeometryModel3D....

How to: Apply Multiple Transformations to a 3-D Model     
Total Hits: 43  |  Today: 0Author: Microsoft Corporation      Rating:  
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This sample shows how to use a RotateTransform3D and a ScaleTransform3D to rotate and change the scale of a 3-D model. The code below shows how to apply these transforms to the Transform property of a GeometryModel3D in XAML....

How to: Transform the Scale of a 3-D Model     
Total Hits: 45  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to scale a 3-D object. To scale a 3-D object, use a ScaleTransform3D. The ScaleX, ScaleY, and ScaleZ properties resize the element by the factor you specify. For example, a ScaleX value of 1.5 stretches an object to 150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object by 50 percent. The code below shows using a ScaleTransform3D as the transform for a GeometryModel3D....

How to: Apply Emissive Material to a 3-D Object     
Total Hits: 49  |  Today: 0Author: Microsoft Corporation      Rating:  
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The following example shows how to use EmissiveMaterial to add color to an existing Material equal to the color of the EmissiveMaterial's brush. The code below shows DiffuseMaterial and EmissiveMaterial applied in combination to add blue to the DiffuseMaterial's appearance....

How to: Animate Material Properties in a 3-D Scene     
Total Hits: 38  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to animate the Opacity property of the Material applied to a 3-D model. The following code example defines the LinearGradientBrush used as the Material applied to the 3D object....

How to: Hit Test in a Viewport3D     
Total Hits: 53  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to hit test for 3D Visuals in a Viewport3D. Because HitTest returns 2D and 3D information, it is possible to iterate through the test results to read only 3D results....

How to: Subtract 3-D Points Using the Overloaded - Operator and the Subtract Method     
Total Hits: 38  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to subtract Point3D structures and Vector3D structures using the overloaded subtraction (-) operator and the Point3D static Subtract method. The following code illustrates how to use the Point3D subtraction methods. First, the Point3D structures and the Vector3D structures are instantiated. The Point3D structures are subtracted using the overloaded subtraction (-) operator and then they are subtracted using the static Subtract method....

How to: Subtract 3-D Vectors     
Total Hits: 31  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to subtract Vector3D structures using the overloaded subtraction (-) operator and the Vector3D static Subtract method. The following code shows how to use the Vector3D subtraction methods. First, the Vector3D structures are instantiated. The Vector3D structures are subtracted using the overloaded (-) operator, and then they are subtracted using the static Subtract method....

How to: Create Text with a Shadow     
Total Hits: 64  |  Today: 0Author: Microsoft Corporation      Rating:  
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The DropShadowBitmapEffect object allows you to create a variety of drop shadow effects for Windows Presentation Foundation (WPF) objects. The following example shows a typical type of a drop shadow effect applied to text. In this case, the shadow is a soft shadow, which means the shadow color blurs....

How to: Apply a Drawing to a 3-D Model     
Total Hits: 21  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to use a DrawingBrush as the Material applied to a 3-D model. The following code defines a DrawingGroup as the content of a DrawingBrush. The DrawingBrush is set as the Brush property of the DiffuseMaterial applied to a 3-D plane....

How to: Create a 3-D Scene     
Total Hits: 28  |  Today: 0Author: Microsoft Corporation      Rating:  
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This example shows how to create a 3-D object that looks like a flat sheet of paper which has been rotated. A Viewport3D along with the following components are used to create this simple 3-D scene:
*A camera is created using a PerspectiveCamera. The camera specifies what part of the 3-D scene is viewable.
*A mesh is created to specify the shape of 3-D object (sheet of paper) using the Geometry property of GeometryModel3D.
*A material is specified to be displayed on the surfa...


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