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Loading and rendering Milkshape 3d models with animation and skinning  Version: 0.00     Price: $0.00  
Total Hits: 46  |  Today: 0Author: Tiberiu Boros      Rating:  
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Skeletal animation is a technique used in 3d rendering in which uses an exterior shell composed of vertices and an internal skeleton for the animation. To avoid breaking the model each vertex is assigned a set of bones and weights used to compute its final position based on the animation key frames....

Android 3D Carousel  Version: 0.00     Price: $0.00  
Total Hits: 32  |  Today: 0Author: Igor Kushnarev      Rating:  
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For a while I was looking for 3D carousel control for Android platform. The only one I found was UltimateFaves at [1]. But as it turned out it uses OpenGL. And it’s not open source. I thought if it is possible to avoid a use of OpenGL. Continuing my investigations I stamped on Coverflow Widget at [2]. And it uses standard Android 2D libraries. So the idea was the same – to use Gallery class for the carousel. The Coverflow Widget just rotates images and I wanted to rotate all group of them. Well,...

Integrate the 3D Engine Balder into Your Silverlight Applications Part 3  Version: 0.00     Price: $0.00  
Total Hits: 47  |  Today: 0Author: Xianzhong Zhu      Rating:  
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In this final part of this series, we are going to learn other advanced concepts support in Balder, such as Sprite, Skybox, HeightMap, the MVVM pattern, and more. Note, at the time we admit the power of Balder, we are still going to point out the insufficiencies in many aspects, all of which are still to be proved through concrete samples....

Use Direct3D 8 To Fly Through the Munsell Color Solid  Version: 0.00     Price: $0.00  
Total Hits: 65  |  Today: 0Author: John Kopplin      Rating:  
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Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid. The Munsell color solid is a model for the range of colors perceivable by the human eye. It was developed back in 1905 by Albert H. Munsell. It is called a color solid because the color varies continuously throughout the volume of the model. You usua...

Creating a 3D Space Invaders Game From Scratch in XNA  Version: 0.00     Price: $0.00  
Total Hits: 58  |  Today: 0Author: Judah Himango      Rating:  
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Just getting started with game programming? Itchy to make your own game?

This is the first article in a series that will teach you how to put together a 3D Space Invaders-like game, completely from scratch, using Microsoft's XNA game programming framework....

Total Hits: 104  |  Today: 0Author: asef      Rating:  
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I wanted to draw a 3D math function on a static control like "MatLab" does. Finally, I found a solution.

Consider that you want to plot a 3D Pixel Q (a,b,c) on a plane with X and Y directions. In (figure 1), I illustrate this. At first, you must move in X direction from O to P1. It is important to know |P1 O| = b. Then you must move in Y direction from P1 to P2 and |P2 P1| = c. Now you must move in 't' direction from P2 to Q. And |Q P2 | = a. In 3D space, 't' direction is X-axis, X direct...

Nonuniform B-Spline basis function and Direct 2D  Version: 0.00     Price: $0.00  
Total Hits: 55  |  Today: 0Author: pytelg      Rating:  
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I've developed a small and quite nice app that visualizes B-Spline support functions. You can move knots so that the B-Spline adjusts automatically and see how it behaves on non uniform knots, and turn on and off important features like Bezier polygon, de Boor points. The application has been written in Direct2D which was discussed later. Numerically stable and correct algorithms have been implemented to evaluate B-Spline function....

Understanding Direct3D 10 Application Code  Version: 0.00     Price: $0.00  
Total Hits: 53  |  Today: 0Author: logicchild      Rating:  
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Nearly everything you do in Direct3D is done to manipulate the graphics hardware itself. This is why DirectX is not so much a game platform as it is a hardware interface. The most important piece of hardware that we are concerned with is called the GPU, or graphics processing unit. The GPU is a separate integrated circuit chip that executes "shader" files. Think of shaders as mini programs that are executed on the GPU: they are written in HLSL and loaded as FX (effect) files, having an .fx file ...

Sharp3D.Math - A 3D math library for .NET  Version: 0.00     Price: $0.00  
Total Hits: 57  |  Today: 0Author: Eran Kampf      Rating:  
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I started building this library as part of a C# 3D engine I am currently working on. Having noticed that there isn't any decent open-source C# library for dealing with complex math out there I decided to focus my efforts on this library and release it to the world....

3D Interval KD-Tree  Version: 0.00     Price: $0.00  
Total Hits: 79  |  Today: 0Author: Tommi Laukkanen      Rating:  
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A C# KD-Tree for storing 3D axis aligned bounding boxes easily. KD-Tree is an efficient method for finding bounding boxes in 3d space compared to iterating through all boxes and evaluating their intersection with the search volume. There are two files in the attached download. One which contains the implementation and another for Unit Test cases. You can directly copy these to your projects....

Simple Real Time Data Visualization in 3D using NZR: System Monitor Application  Version: 0.00     Price: $0.00  
Total Hits: 78  |  Today: 0Author: Member 3390404      Rating:  
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If you develop algorithms, debug real time systems, handle large data or generate scientific data, you could use NZR to your advantage. Generally if you try to instrument your code, the instrumentation slows down the system and modifies its behavior. The System Monitor application is an interesting way of easing you to the NZR API. This application visualizes the CPU usage and IP traffic on your PC. It also captures the desktop window and displays it on a 3D model of the PC. The CPU usage of fou...

Introducing Direct2D  Version: 0.00     Price: $0.00  
Total Hits: 20  |  Today: 0Author: Kenny Kerr      Rating:  
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With the introduction of Windows Vista a few years ago, it was clear that the era of the Windows Graphics Device Interface (GDI) was coming to an end. GDI, even with the help of GDI+, had been showing its age especially when compared to the superior graphics capabilities of Windows Presentation Foundation (WPF). As if that weren't enough, GDI lost its hardware acceleration while WPF took advantage of Direct3D's abundance of hardware acceleration....

Developing the Virtual Earth 3D Control  Version: 0.00     Price: $0.00  
Total Hits: 26  |  Today: 0Author: Duncan Lawler      Rating:  
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The Virtual Earth 3D control is a new tool released by Microsoft for visualizing the entire world in three dimensions. Rather than a standalone application, Virtual Earth™ 3D is implemented as a managed control, which allows seamless integration with Web sites or standalone applications. The Microsoft® .NET Framework security model gives users the capability of dynamically loading plug-ins to supply data, but restricting them to execution in a partial-trust environment....

A Simple Pie Chart Control - Improved 3-D Pie Chart -2  Version: 0.00     Price: $0.00  
Total Hits: 66  |  Today: 0Author: PrasadPerera      Rating:  
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This is the third article written following the two articles A Simple Pie Chart Control and A Simple Pie Chart Control - Improved 3-D Pie Chart which introduced a simple pie chart control implemented using GDI+ graphics to be used in MFC/VC++ applications.

From this article I would like to address some of the defects found by users in the previous implementation, plus by myself. Also this includes some of the improvements which make the pie chart control more usable....

Introducing the New Managed Direct3D Graphics API in the .NET Framework  Version: 0.00     Price: $0.00  
Total Hits: 69  |  Today: 0Author: Yahya H. Mirza and Henry da Costa      Rating:  
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DirectX 9.0 is the latest evolution of the Microsoft 3D graphics technology for Windows. Direct3D, a major component of the DirectX Graphics subsystem, has evolved so rapidly in the last few years that the underlying programming paradigm has changed quite a bit from its origin. This article introduces the fundamental concepts of the unmanaged Direct3D architecture and illustrates how the managed Direct3D layer abstracts the unmanaged layer. Also, the author describes the Geometry, Texture, Devic...

3D Graphics - Cube with Shading  Version: 0.00     Price: $0.00  
Total Hits: 85  |  Today: 0Author: VCSKicks      Rating:  
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Based on the original Euler Rotation article, it’s time to revisit the 3D graphics GDI+ world. In the last article, we discussed the fundamentals for drawing a simple cube shape on a two-dimensional bitmap surface. Now, it’s time to take it up a notch. We are going to draw a cube with shaded sides, and we are going to find a way around the pesky Gimbal Lock problem....

Drawing 2d in DirectX 8 and Above using ID3DXSprite  Version: 0.00     Price: $0.00  
Total Hits: 78  |  Today: 0Author: Mr.Prakash      Rating:  
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Lately after playing a couple of games (after a long long time) I thought I should learn to make games because writing games involves lots of challenges which could be interesting.

This tutorial demonstrates how easy it is to draw a 2D image in DirectX 8 and above where DirectDraw is not available....

Beginning Direct3D  Version: 0.00     Price: $0.00  
Total Hits: 66  |  Today: 0Author: Vahid Kazemi      Rating:  
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In this tutorial I'm going to help you to begin learning Direct3D and create a Direct3D compatible window. I assume that you are familiar with Win32 Programming. I use Visual Studio.NET to do my works but you can use any C++ compiler, of course you need DirectX SDK 8.0 or higher for compiling the provided code that can download here (headers and libraries are sufficient)....

SpaceWarrior - 2D DirectDraw Game - Part I  Version: 0.00     Price: $0.00  
Total Hits: 57  |  Today: 0Author: darkoman      Rating:  
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It was some time ago that I decided to create a modern computer game, so I started coding immediately. But there was a problem. What type of a game to build? What will be the story of my game? Where to find graphics for my game? Will it be a 2D or 3D game? And finally, how do I create the game at all?

My first work was a GDI based side-scrolling game. But then, the real game developers will never use Windows GDI to program a computer game. Why? It is a not so hard thing to learn and to us...

SpaceWarrior - 2D DirectDraw Game - Part III  Version: 0.00     Price: $0.00  
Total Hits: 27  |  Today: 0Author: darkoman      Rating:  
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I will speak here about the heart of the book, Tricks of the Windows Game Programming Gurus, by Andre LaMothe - the DirectX things. This is the place where the Game_Init() and Game_Shutdown() functions (from the part I of this tutorial) will be explained....

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